Noraa
Hi there! Just putting this on Itch.io as a sign of support for my son, who's only 10 years old and has just made his first video game using Unity Playmaker! It's called Noraa and it's an endless space shooter game where you get to pew pew your way through waves of enemy ships.
He's been working hard on it for his year 5 term project and I couldn't be prouder. As his dad and unofficial mentor/QA tester, I can tell you that this game is truly out of this world 😉. So why not give it a try and see how far you can go? And don't worry - I promise he didn't pay me to say that!
Note:
He's already planning to make it even better next term, but he needs feedback to take it to the next level. So if you've got a few minutes to spare, please take a break from saving the galaxy and let us know what you think - are the controls too wonky? Are the aliens too easy to defeat? Do you think Noraa needs a spaceship with a mustache? Let us know! We promise we won't blast you with any lasers if you give us some constructive feedback. After all, we're just a fifth-grader and a dad trying to make our way in the world of game development.
Thanks for your help, and happy blasting!
Download
Install instructions
Unzip the game and run Noraa.exe
Comments
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Hello,
This become a really nice game, it would do really good even in a game jam, so I salute you guys. :)
I only looked at the video/gameplay so far. Not much to say, as the game seems to be working good. There could be some stuff to consider trying out, how it works, or see if these improve on the feel, or gameplay.
- As this is a space shooter, I feel the ship should move all the time. Of course, that would change the gameplay somewhat, possibly making aiming harder (adding it as a hard mode maybe?)
- The small light cones on the enemy ships are there to indicate if they are closing up to the player's ship? It seems to be faulty or not that well visible all the time. When I made something similar, I put small red dots on the screen border while enemy ships were outside the camera.
- I see that the enemy ships destroyed by one pair of shots (or two single hit). I noticed how the enemies can congregate, and destroying one makes a nice explosion. I feel these could be a chain reaction, but again this would change the gameplay a lot. So, I would try to scale down the single shot hit explosion, and add a charged attack that needs a couple of seconds to charge and would consume a big portion of the ammo. That could make the big boom, and making it a devastating attack. Alternatively adding a secondary fire with a slowly charging special that could destroy a lot of enemies with one shot.
- As for the aesthetics: the grid on the map could be a faded neon green or purple (more faded near the screen border), making it a sort of tactical grid. This would work well with the red dots idea too. I would change the windows mouse cursor to a reticle.
- Maybe it's implemented already, but later the enemies could start shooting at the player's ship, making it a bigger challenge later in the game.
- Adding some powerups (for a short time only), like shield, no ammo consumption, maybe some repair, EMP etc could make the gameplay more interesting, something to look forward to drop.
That's all I could think of right now. As I mentioned, these are just ideas, the game already looks and seems good as it is. :)
Good job!
Amazing ideas here. Thanks @LtCoyote. He does intend to continue working on improving the game and I think power-ups are up there in his todo lists :)