Hello, This become a really nice game, it would do really good even in a game jam, so I salute you guys. :)
I only looked at the video/gameplay so far. Not much to say, as the game seems to be working good. There could be some stuff to consider trying out, how it works, or see if these improve on the feel, or gameplay.
- As this is a space shooter, I feel the ship should move all the time. Of course, that would change the gameplay somewhat, possibly making aiming harder (adding it as a hard mode maybe?)
- The small light cones on the enemy ships are there to indicate if they are closing up to the player's ship? It seems to be faulty or not that well visible all the time. When I made something similar, I put small red dots on the screen border while enemy ships were outside the camera.
- I see that the enemy ships destroyed by one pair of shots (or two single hit). I noticed how the enemies can congregate, and destroying one makes a nice explosion. I feel these could be a chain reaction, but again this would change the gameplay a lot. So, I would try to scale down the single shot hit explosion, and add a charged attack that needs a couple of seconds to charge and would consume a big portion of the ammo. That could make the big boom, and making it a devastating attack. Alternatively adding a secondary fire with a slowly charging special that could destroy a lot of enemies with one shot.
- As for the aesthetics: the grid on the map could be a faded neon green or purple (more faded near the screen border), making it a sort of tactical grid. This would work well with the red dots idea too. I would change the windows mouse cursor to a reticle.
- Maybe it's implemented already, but later the enemies could start shooting at the player's ship, making it a bigger challenge later in the game.
- Adding some powerups (for a short time only), like shield, no ammo consumption, maybe some repair, EMP etc could make the gameplay more interesting, something to look forward to drop.
That's all I could think of right now. As I mentioned, these are just ideas, the game already looks and seems good as it is. :)
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Hello,
This become a really nice game, it would do really good even in a game jam, so I salute you guys. :)
I only looked at the video/gameplay so far. Not much to say, as the game seems to be working good. There could be some stuff to consider trying out, how it works, or see if these improve on the feel, or gameplay.
- As this is a space shooter, I feel the ship should move all the time. Of course, that would change the gameplay somewhat, possibly making aiming harder (adding it as a hard mode maybe?)
- The small light cones on the enemy ships are there to indicate if they are closing up to the player's ship? It seems to be faulty or not that well visible all the time. When I made something similar, I put small red dots on the screen border while enemy ships were outside the camera.
- I see that the enemy ships destroyed by one pair of shots (or two single hit). I noticed how the enemies can congregate, and destroying one makes a nice explosion. I feel these could be a chain reaction, but again this would change the gameplay a lot. So, I would try to scale down the single shot hit explosion, and add a charged attack that needs a couple of seconds to charge and would consume a big portion of the ammo. That could make the big boom, and making it a devastating attack. Alternatively adding a secondary fire with a slowly charging special that could destroy a lot of enemies with one shot.
- As for the aesthetics: the grid on the map could be a faded neon green or purple (more faded near the screen border), making it a sort of tactical grid. This would work well with the red dots idea too. I would change the windows mouse cursor to a reticle.
- Maybe it's implemented already, but later the enemies could start shooting at the player's ship, making it a bigger challenge later in the game.
- Adding some powerups (for a short time only), like shield, no ammo consumption, maybe some repair, EMP etc could make the gameplay more interesting, something to look forward to drop.
That's all I could think of right now. As I mentioned, these are just ideas, the game already looks and seems good as it is. :)
Good job!
Amazing ideas here. Thanks @LtCoyote. He does intend to continue working on improving the game and I think power-ups are up there in his todo lists :)